4/7/2024 0 Comments Wpe pro wow gold![]() ![]() ![]() except using some kind of trojan on the client (warden).Ĭouldn't you log each of Warden's queries and responses and make it return the OK signal even if you are using hacks, similar to AC2's crack? battlefield-like games), but there's no chance for games like WoW. It can be reasonably managed for 32-64 players (ie. That includes movement calculations, weapon firing, player interaction, and so on. ![]() There's technically no way to prevent cheating in multiplayer games unless you're controlling everything server-side. It isn't just warden, other games have ie. halting CPU for a few microseconds and modifying it's registers / RAM. Using virtualization, firewire interface (direct memory access) - ie. Even if you "overhack" client's OS (as StarForce protection does) by running the OS kernel under your control, it can still be broken. Even if it uses some sort of asymmetric cipher to "sign" packets sent to a server, it can still be fooled. What's the point? If it's client-side, you can't enforce it's usage. Hey TOM, how about creating a separate anti-cheat process similar with warden but totaly independent? It dosen't necesarly need to use client included warden, i think a custom luncher could do the job as well. ![]()
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